![]() Here is the list of bugs tagged to be fixed for 3.0.25 final. We'll also work on performing a triage of the bugs filed against Samba Samba 3.0 and determine if there are any open showstoppers. The focus will be on installing Samba 3.0.25rc1 on non-production (or semi-production) servers and eating our own dogfood. So we'll have a bug hunt on the following Tuesday. The First Release Candidate of SAMBA_3_0_25 will be on Monday, April 9. Plans are to release 3.2.0pre3 on March 28. The list of closed bugs against 3.2.0 is growing, but there are still open bugs. You must be running 3.2.0pre2 on some server or client.The focus will be on installing Samba 3.2.0pre2 on non-production servers and That is why the next Bugzilla Day is planned for Tuesday, 18 March. The second preview of Samba 3.2.0 has been released on Wednesday, March 5. This Bugzilla Day was cancelled due to a lack of participation. This might be debug logs, network traces, etc. You must be comfortable providing sufficient debug information in the case that we identify a legitimate failure.We'll not spend time debugging server configurations unrelated to the 3.2.0 release. You must be using a configuration that worked successfully on a prior version of Samba 3.0.You must be running 3.2.0pre3 on some server or client.If you want to participate, here are a few guidelines: We'll also work on performing a triage of theīugs filed against Samba Samba 3.2 and determine if there are any open showstoppers. The focus will be on installing Samba 3.2.0pre3 on non-production servers andĮating our own dogfood. That is why the next Bugzilla Day is planned for Friday, 9 May. The third preview of Samba 3.2.0 has been released on Friday, April 25. Something doesn't feel right when a modder has to publish several versions of his mod for compatibility with other mods himself wrote. ![]() He has 4 versions of Always On Status as a forum download (and the Workshop one is distinct from all 4, totalling 5 versions): one with bars, one with icons, one compatible with RPG HUD 55 and one compatible with RPG HUD 20-25. I don't get why Kiopho feels he has to split every mod he makes into so many different versions. I suggest that, if Always On is enabled, you add the switched component within a pcall. ![]() So HitD is compatible with the forum version of Always On, and incompatible with the Workshop version. And they're both labeled as version 7.74, with no modinfo-based way of distinguishing between the two (except due to their description strings being different, but that's certainly not a reliable check). the switcher component is added (and required) by the Workshop version, but it doesn't even exist in the forum one. Two more tiny little details: the "inspectable" component is being added twice to prefabs/fa_bbq.lua, and the "activatable" component is being added twice to DeathDiscipleĪs it turns out, Always On Status has different implementations for the forum download version and the Steam Workshop one. This can be fixed on the HitD side (even though it should be fixed within Always On.) by attaching the "switcher" component if Always On is enabled via a player prefab postinit (as in a:1365) a sim postinit would probably not work, since the HUD is initialized before it runs, so the crash would likely keep happening. if their mods run before Always On, which is not the case for HitD). The issue (which is on Always On Status' end) is that it adds a custom component to characters (the "switcher" component), but it does so by iterating through the character names (including modded ones, but only if they were added to MODCHARACTERLIST by then, i.e. one day I'll move this local ground = GetWorld() if ground thenAnd oh, HitD is crashing with Always On Status. That's just a minor lapse, Death forgot to pass the self parameter to old_canterraformpoint in -1348,7 +1348,7 AddClassPostConstruct("components/terraformer",function(self) local old_canterraformpoint=self.CanTerraformPoint function self:CanTerraformPoint(pt)- if(old_canterraformpoint(pt))then+ if(old_canterraformpoint(self, pt))then - since it's blocking just hardcoded crap. Good catch, yeah pitchfork is crashing it, we will take a look at it
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